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>> No.5427281 [View]
File: 355 KB, 850x613, 30759a49525ac4ab933091b0eddc3dcd.jpg [View same] [iqdb]
5427281

>> No.5329023 [View]
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5329023

>> No.5301531 [View]
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>>5301520
I've played everyone before.

I'm just bored and wondering who to go with now.

Leaning towards Gihren (since I'm a dirty spacenoid supporter) but I kinda want to diversify.

>> No.5292036 [View]
File: 355 KB, 850x613, 1270412180460.jpg [View same] [iqdb]
5292036

SEIG ZEON!

>> No.5117037 [View]
File: 355 KB, 850x613, Desert Zakus.jpg [View same] [iqdb]
5117037

Hmmm...I'll check back later I guess.

>> No.5112663 [View]
File: 355 KB, 850x613, Desert Zakus.jpg [View same] [iqdb]
5112663

Also, is the game turn based, or real time? I'd prefer turn based, but real time is fine.

>> No.5064915 [View]
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5064915

>> No.4955325 [View]
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>> No.4916365 [View]
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4916365

Desert Zaku.

>> No.4815901 [View]
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4815901

>>4815894
With every production, there's always gotta be something like that. That's why I'm really enjoying Gundam Sousei, even though it exaggerates the stories/takes them to the extreme.

If we're talking about favorite Zakus, I must admit I've always had a thing for the Desert-type.

>> No.4808014 [View]
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4808014

>>4807995
That isn't exactly strange. A lot of soldiers do stuff like that during times of conflict. I recall hearing about how some soldiers would take souvenirs off fallen enemy soldiers. While the most well known one is the taking of dogtags, some would cut off locks of hair or take a tooth.

>> No.4712049 [View]
File: 355 KB, 850x613, 6942942.jpg [View same] [iqdb]
4712049

All right.

The other day someone was looking for Giren's Greed: The Menace of Axis (Giren no Yabou: Axis no Kiyou). I posted some download links, but I thought I'd repost them along with links for the PSP version in case anyone's interested.

PSP Version:
http://www.megaupload.com/?d=LFKFXWUA
http://www.megaupload.com/?d=IK031ZNE

PS2 Version:
http://www.megaupload.com/?d=TBHVEZFX
http://www.megaupload.com/?d=S1LF85GV

Now, I've got a bit of a request. Could someone repost the picture with the translated menus of Giren's Greed? I'm sure it could help anyone interested in playing the games and hasn't experienced Giren's Greed before. Otherwise, Giren's Greed general.

>> No.4700142 [View]
File: 355 KB, 850x613, zaku desert storm.jpg [View same] [iqdb]
4700142

ZAKU IN EVERY FEILD

>> No.4678467 [View]
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4678467

>> No.4577738 [View]
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>>4577691
Ahaha. That picture. It was made for me.

>> No.4557479 [View]
File: 355 KB, 850x613, deserts.jpg [View same] [iqdb]
4557479

>> No.4520725 [View]
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4520725

>>4520709
I have no idea what happens in EiS, as I haven't played the From Place Beyond the Blaze missions in that. My information is based off excerpts from the novelization.

>> No.4505637 [View]
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4505637

vrooooooom

>> No.4492393 [View]
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>>4492249
This is hardly the place for that post. There's a reason I make the Eternity threads, so please try to limit any comments or questions to those threads. I don't want to be rude and inadvertently hijack someone else's thread.

>>4492274
>I'll admit it's not at all unrealistic
If you were to think about it for a bit, you'd realize it was very unrealistic. I'm not talking about the mecha in the setting. I'm not a scientist nor do I claim to be experienced enough to speak about that subject, so let's just move past that.

War, however, does not have foreshadowing. It does not have symbolism. You don't touch a cold rifle of a dead soldier in Italy, say a few sarcastic things about the whole crudeness of combat, only to die by that same gun later on in Germany. It just doesn't work that way. War is going off your platoon's camp to take a piss and a smoke, only to realize that the enemy is doing a bombing run of the area your camp is located in. You run back to find the rest of your unit survived the attack, but only to get shot in the ass when they think you're the enemy moving in to clean up what they started.

Now, with that said, MS IGLOO is a fine example of combining war and fiction. They were able to bring in the true harshness of war, while at the same time staying true to the fundamentals of good story telling and rewarding you with some enjoyable entertainment.

That's just my opinion though. You're all welcome to disagree, but it'd be nice to hear why.

>> No.4356781 [View]
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4356781

>>4356673
Oh, that's good to know. I'd hate to see Kondo's stuff get cancelled like that.

Thanks for posting that picture, by the way. I was looking for a higher res of it. Got any more Kondo art?

>> No.4353368 [View]
File: 355 KB, 850x613, 6942942.jpg [View same] [iqdb]
4353368

http://hsbsitez.com/files/854/Mobile+Suit+Victory+Gundam

This should have what you want.

>> No.4335885 [View]
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4335885

My stuff isn't great, but it's not like you've set a high standard in this thread with the stuff you've posted so far.

>> No.4306056 [View]
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>> No.4303487 [View]
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>>4303469
If you play it smart, and plan heavily in advance, it's not that hard to pull off the Big Zam success.

My attack forces near the end of the game were basically 10 mobile suits to every Big Zam(I had around 60 MS at that point.). The Big Zam would wipe out the field with the map attacks and the rest of the MS would pick off the stragglers. It was quite effective and I was able to wrap things up very properly.

It just takes a lot of planning and can turn the game into a bit of a chore (like it wasn't already). Plan properly, however, and you'll find yourself with an excess of resources even after producing 6 Big Zams and 60 other Mobile Suits.



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